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WE NEED STAFFS : CODER / MODERATOR / SUPPORT / CHAT MODERATOR

 

 For Coders Only :D

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Stapagetz
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Owner
Stapagetz


Posts : 94
Join date : 08/04/2013
Age : 27
Location : Kawit Cavite/Bacolod City Philippines

For Coders Only :D Empty
PostSubject: For Coders Only :D   For Coders Only :D EmptyWed May 01, 2013 10:35 pm

#include
#include
#include "Fuente.h"
#include "color.h"
#include "detour.h"
#include "Base.h"
#include "opciones.h"
#include "Hacks.h"
#include "d3dmenu.h"
#include "d3dmenu.h"
#include "plugin.h"
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "D3DX9.LIB")
#pragma comment (lib, "detours.lib")

D3D9Menu *pMenu = NULL;
CD3DFont* pFont;

bool Color = true;
bool Create;

int iCenterX;
int iCenterY;

int SRCBLENDINT=5;
int DESTBLENDINT=2;
int Details;

char value1[250];
char value2[250];

//=====================================================================================================================================================================================================================================================================================================================//
//==================================Defines============================================
//==================================Defines============================================
#define ForceRecon (NumVertices == 83 && PrimitiveCount == 137 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 142 && PrimitiveCount == 174 || NumVertices == 278 && PrimitiveCount == 462 || NumVertices == 263 && PrimitiveCount == 290 || NumVertices == 316 && PrimitiveCount == 556)
#define ForceReconAddons (NumVertices == 432 && PrimitiveCount == 354 || NumVertices == 144 && PrimitiveCount == 136 || NumVertices == 299 && PrimitiveCount == 311 || NumVertices == 167 && PrimitiveCount == 252 || NumVertices == 298 && PrimitiveCount == 506 || NumVertices == 168 && PrimitiveCount == 254 || NumVertices == 860 && NumVertices == 778 || NumVertices == 648 && PrimitiveCount == 710 || NumVertices == 113 && PrimitiveCount == 189 || NumVertices == 142 && PrimitiveCount == 172 || NumVertices == 87 && PrimitiveCount == 90 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 84 && PrimitiveCount == 110 || NumVertices == 70 && PrimitiveCount == 70 || NumVertices == 860 && PrimitiveCount == 778 || NumVertices == 85 && PrimitiveCount == 137 || NumVertices == 256 && PrimitiveCount == 254 || NumVertices == 170 && PrimitiveCount == 254 ||NumVertices == 335 && PrimitiveCount == 548 || NumVertices == 115 && PrimitiveCount == 168 ||NumVertices == 135 && PrimitiveCount == 176)
#define Mulan (NumVertices == 118 && PrimitiveCount == 126|| NumVertices == 121 && PrimitiveCount == 180|| NumVertices == 124 && PrimitiveCount == 126|| NumVertices == 295 && PrimitiveCount == 482|| NumVertices == 299 && PrimitiveCount == 452|| NumVertices == 474 && PrimitiveCount == 728)
#define MulanAddons (NumVertices == 162 && PrimitiveCount == 200|| NumVertices == 120 && PrimitiveCount == 188|| NumVertices == 167 && PrimitiveCount == 276|| NumVertices == 108 && PrimitiveCount == 198|| NumVertices == 512 && PrimitiveCount == 728|| NumVertices == 790 && PrimitiveCount == 881|| NumVertices == 619 && PrimitiveCount == 800|| NumVertices == 399 && PrimitiveCount == 532|| NumVertices == 402 && PrimitiveCount == 580|| NumVertices == 102 && PrimitiveCount == 170|| NumVertices == 125 && PrimitiveCount == 98|| NumVertices == 116 && PrimitiveCount == 128|| NumVertices == 160 && PrimitiveCount == 174 || NumVertices == 283)
#define SRG (NumVertices == 159 && PrimitiveCount == 200 || NumVertices == 100 && PrimitiveCount == 121 || NumVertices == 132 && PrimitiveCount == 180 || NumVertices == 338 && PrimitiveCount == 534 || NumVertices == 105 && PrimitiveCount == 168 || NumVertices == 804 && PrimitiveCount == 1016 || NumVertices== 448 && PrimitiveCount == 776 )
#define SRGAddons (NumVertices == 566 && PrimitiveCount == 611 || NumVertices == 112 && PrimitiveCount == 188 || NumVertices == 116 && PrimitiveCount == 180 || NumVertices == 171 && PrimitiveCount == 278 || NumVertices == 104 && PrimitiveCount == 190 || NumVertices == 146 && PrimitiveCount == 198 || NumVertices == 182 && PrimitiveCount == 266 || NumVertices == 191 && PrimitiveCount == 106 || NumVertices == 311 && PrimitiveCount == 398 || NumVertices == 308 && PrimitiveCount == 380 || NumVertices == 90 && PrimitiveCount == 146 || NumVertices == 394 && PrimitiveCount == 640 || NumVertices == 793 && PrimitiveCount == 995 || NumVertices == 133 && PrimitiveCount == 138 || NumVertices == 132 && PrimitiveCount == 180 || NumVertices == 62 && PrimitiveCount ==64|| NumVertices ==227 && PrimitiveCount ==250 || NumVertices == 336 || NumVertices == 336 || NumVertices == 122 || NumVertices == 173 || NumVertices == 88 || NumVertices == 107 || NumVertices == 72 || NumVertices == 285 ||NumVertices == 169 || NumVertices == 185 || NumVertices == 287 || NumVertices == 187)
#define KSF (NumVertices == 75 && PrimitiveCount ==121|| NumVertices == 92 && PrimitiveCount == 115 || NumVertices == 124 && PrimitiveCount ==168|| NumVertices ==301 && PrimitiveCount ==522|| NumVertices ==187 && PrimitiveCount == 288 || NumVertices == 353 && PrimitiveCount == 556)
#define KSFAddons (NumVertices == 566 && PrimitiveCount== 611|| NumVertices == 112 && PrimitiveCount ==188 || NumVertices == 65 && PrimitiveCount == 110 || NumVertices == 129 && PrimitiveCount == 208 || NumVertices == 303 && PrimitiveCount == 460 || NumVertices == 162 && PrimitiveCount == 246 || NumVertices == 85 && PrimitiveCount == 137 || NumVertices == 847 && PrimitiveCount == 776 || NumVertices == 365 && PrimitiveCount == 606 || NumVertices == 631 && PrimitiveCount == 646 || NumVertices == 183 && PrimitiveCount == 163 || NumVertices == 70 && PrimitiveCount == 66 || NumVertices == 162 && PrimitiveCount == 246 || NumVertices == 303 && PrimitiveCount == 460 || NumVertices == 162 && PrimitiveCount == 246 || NumVertices == 150 && PrimitiveCount == 246)
#define TheRetard (NumVertices == 117 && PrimitiveCount== 190 || NumVertices == 91 && PrimitiveCount == 118 || NumVertices == 125 && PrimitiveCount == 170 || NumVertices == 370 && PrimitiveCount == 634 || NumVertices == 417 && PrimitiveCount == 516 || NumVertices == 409 && PrimitiveCount == 594)
#define SAS (NumVertices == 75 && PrimitiveCount == 121 || NumVertices == 85 && PrimitiveCount == 105 || NumVertices == 124 && PrimitiveCount == 168 || NumVertices == 370 && PrimitiveCount == 650 || NumVertices == 180 && PrimitiveCount == 274 || NumVertices == 367 && PrimitiveCount == 612)
#define SASAddons (NumVertices == 96 && PrimitiveCount == 172 || NumVertices == 142 && PrimitiveCount == 236 || NumVertices == 378 && PrimitiveCount == 552 || NumVertices == 281 && PrimitiveCount == 486 || NumVertices == 164 && PrimitiveCount == 248 || NumVertices== 624 && PrimitiveCount == 752 || NumVertices == 279 && PrimitiveCount == 456 || NumVertices == 457 && PrimitiveCount == 654 || NumVertices == 92 && PrimitiveCount == 100 || NumVertices == 48 && PrimitiveCount == 40 || NumVertices == 40 && PrimitiveCount == 44 || NumVertices == 398 && PrimitiveCount == 532)
#define ROKMC (NumVertices == 365 && PrimitiveCount == 642 || NumVertices == 194 && PrimitiveCount == 260 || NumVertices== 379 && PrimitiveCount == 592)
#define ROKMCAddons ( NumVertices == 287 && PrimitiveCount == 374 ||NumVertices == 120 && PrimitiveCount == 194 || NumVertices == 310 && PrimitiveCount == 470 || NumVertices == 271 && PrimitiveCount == 394 || NumVertices == 347 && PrimitiveCount == 470 || NumVertices == 51 && PrimitiveCount == 56)
#define GSG9 (NumVertices == 88 && PrimitiveCount == 105 || NumVertices == 124 && PrimitiveCount == 168 || NumVertices == 369 && PrimitiveCount == 650 || NumVertices == 196 && PrimitiveCount == 315 || NumVertices == 355 && PrimitiveCount ==568 || NumVertices == 22 && PrimitiveCount == 24 || NumVertices ==196 && PrimitiveCount == 314)
#define GSG9Addons (NumVertices == 164 && PrimitiveCount == 266 || NumVertices == 162 && PrimitiveCount == 243 || NumVertices == 332 && PrimitiveCount == 492 || NumVertices == 193 && PrimitiveCount == 342 || NumVertices == 836 && PrimitiveCount == 752 || NumVertices == 334 && PrimitiveCount == 477 || NumVertices == 381 && PrimitiveCount == 666 || NumVertices == 110 && PrimitiveCount == 100 || NumVertices == 458 && PrimitiveCount == 676 || NumVertices == 457 && PrimitiveCount == 676)
#define GIGN (NumVertices == 212 && PrimitiveCount == 306 || NumVertices == 362 && PrimitiveCount == 604)
#define GIGNAddons (NumVertices == 213 && PrimitiveCount == 290 || NumVertices == 178 && PrimitiveCount == 292 || NumVertices == 357 && PrimitiveCount ==558 || NumVertices == 221 && PrimitiveCount == 396 || NumVertices == 297 && PrimitiveCount== 492 || NumVertices == 458 || NumVertices == 164 || NumVertices == 152 || NumVertices == 392 || NumVertices == 164 )
#define Delta (NumVertices == 349 && PrimitiveCount == 580)
#define DeltaAddons (NumVertices == 132 && PrimitiveCount == 212 || NumVertices == 352 && PrimitiveCount == 552 || NumVertices == 195 && PrimitiveCount ==352 || NumVertices == 849 && PrimitiveCount == 778 || NumVertices == 275 && PrimitiveCount == 442 || NumVertices == 428 && PrimitiveCount == 576)
#define Spetsnaz (NumVertices == 380 && PrimitiveCount == 658 || NumVertices == 183 && PrimitiveCount == 268 || NumVertices ==361 && PrimitiveCount == 604)
#define SpetsnazAddons (NumVertices == 122 && PrimitiveCount == 196 || NumVertices == 271 && PrimitiveCount ==484 || NumVertices == 336 && PrimitiveCount == 552 || NumVertices == 441 && PrimitiveCount == 646)
#define Smokes (NumVertices == 271 && PrimitiveCount == 257 || NumVertices == 171 && PrimitiveCount == 143)
#define Nades (NumVertices == 338 && PrimitiveCount == 339 || NumVertices == 213 && PrimitiveCount == 174)
#define Flash (NumVertices == 158 && PrimitiveCount == 131)
#define BlackDevil (NumVertices == 1091 && PrimitiveCount == 1702 || NumVertices == 1322 && PrimitiveCount == 1674)
#define PSU (NumVertices == 87 && PrimitiveCount == 139 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 155 && PrimitiveCount == 208 || NumVertices == 126 || NumVertices == 499 || NumVertices == 523 || NumVertices == 555)
#define PSUAddons (NumVertices == 176 && PrimitiveCount == 258 || NumVertices == 601 && PrimitiveCount == 723 || NumVertices == 103 && PrimitiveCount == 170 || NumVertices == 193 && PrimitiveCount == 252 ||NumVertices == 261 && PrimitiveCount == 148 ||NumVertices == 505 && PrimitiveCount == 628 ||NumVertices == 108 && PrimitiveCount == 158 ||NumVertices == 108 && PrimitiveCount == 156 ||NumVertices == 177 && PrimitiveCount == 224 ||NumVertices == 84 && PrimitiveCount == 132 || NumVertices == 177 && PrimitiveCount == 224 || NumVertices == 193 && PrimitiveCount == 234 ||NumVertices == 332 && PrimitiveCount == 302 ||NumVertices == 176 && PrimitiveCount == 220 ||NumVertices == 92 && PrimitiveCount == 84 )
#define DevilWings (NumVertices == 104 && PrimitiveCount == 155 || NumVertices == 998 && PrimitiveCount == 1116 ) //Devil Wings
#define AngelWings (NumVertices == 404 && PrimitiveCount == 492)
#define ZombieGirl (NumVertices == 349 && PrimitiveCount == 436 || NumVertices == 196 && PrimitiveCount == 256 || NumVertices == 70 || NumVertices == 230 || NumVertices == 238 || NumVertices == 713 && PrimitiveCount == 1036 || NumVertices == 930 || NumVertices == 35)
#define ZombieMale (NumVertices == 299 && PrimitiveCount == 358 || NumVertices == 164 && PrimitiveCount ==214 || NumVertices == 331 || NumVertices == 357 || NumVertices == 201 ||NumVertices == 156 || NumVertices == 76)
#define Tanker ( NumVertices == 362 && PrimitiveCount == 550 || NumVertices == 276 || NumVertices == 294 || NumVertices == 368 || NumVertices == 444)
#define Risa (NumVertices == 713 && PrimitiveCount == 962 || /*Head*/NumVertices == 1516 && PrimitiveCount ==2122)// Body& goggle
#define BackPack (NumVertices == 197 && PrimitiveCount == 262 || NumVertices == 275 && PrimitiveCount == 262 || NumVertices == 6 && PrimitiveCount == 4 )
#define CombatTowerWall (PrimitiveCount == 118 || PrimitiveCount == 188 )
#define Guns (NumVertices == 498 && PrimitiveCount == 338 || NumVertices == 1868 && PrimitiveCount == 968 || NumVertices == 407 && PrimitiveCount == 292 || NumVertices == 509 && PrimitiveCount == 385 || NumVertices == 587 && PrimitiveCount == 457 || NumVertices == 812 && PrimitiveCount == 523 || NumVertices == 620 && PrimitiveCount == 416 || NumVertices == 812 && PrimitiveCount == 523 || NumVertices == 664 && PrimitiveCount == 495 || NumVertices == 1122 && PrimitiveCount == 585 || NumVertices == 216 && PrimitiveCount == 84 || NumVertices == 1014 && PrimitiveCount == 754 || NumVertices == 454 && PrimitiveCount == 240 || NumVertices == 459 && PrimitiveCount == 271 || NumVertices == 582 && PrimitiveCount == 345 || NumVertices == 84 && PrimitiveCount == 44 || NumVertices == 650 && PrimitiveCount == 394 || NumVertices == 876 && PrimitiveCount == 515 || NumVertices == 676 && PrimitiveCount == 452 || NumVertices == 719-444477 && PrimitiveCount == 459 || NumVertices == 650 && PrimitiveCount == 394 || NumVertices == 331 && PrimitiveCount == 237 || NumVertices == 526 && PrimitiveCount == 417 || NumVertices == 512 && PrimitiveCount == 302 || NumVertices == 486 && PrimitiveCount == 260 || NumVertices == 287 && PrimitiveCount == 124 || NumVertices == 391 && PrimitiveCount == 233 || NumVertices == 490 && PrimitiveCount == 352 || NumVertices == 798 && PrimitiveCount == 559 || NumVertices == 872 && PrimitiveCount == 500 || NumVertices == 1493 && PrimitiveCount == 1099 || NumVertices == 1497 && PrimitiveCount == 1124 || NumVertices == 1615 && PrimitiveCount == 751 || NumVertices == 1872 && PrimitiveCount == 968 || NumVertices == 2325 && PrimitiveCount == 1431 || NumVertices == 422 && PrimitiveCount == 339 || NumVertices == 23 && PrimitiveCount == 12 || NumVertices == 503 && PrimitiveCount == 349 || NumVertices == 96 && PrimitiveCount == 42 || NumVertices == 498 && PrimitiveCount == 61 || NumVertices == 607 && PrimitiveCount == 349 || NumVertices == 477 && PrimitiveCount == 227 || NumVertices == 405 && PrimitiveCount == 383 || NumVertices ==158 && PrimitiveCount == 79 || NumVertices == 70 && PrimitiveCount == 34 || NumVertices == 462 && PrimitiveCount == 348 || NumVertices ==18 && PrimitiveCount == 8 || NumVertices ==270 && PrimitiveCount == 133 || NumVertices == 806 && PrimitiveCount == 442 || NumVertices ==6 && PrimitiveCount == 2|| NumVertices ==54 && PrimitiveCount == 18 || NumVertices ==176 && PrimitiveCount == 66 || NumVertices == 791 && PrimitiveCount == 469 || NumVertices == 1459 && PrimitiveCount == 805 || NumVertices == 719 && PrimitiveCount == 459 || NumVertices ==167 && PrimitiveCount == 83 || NumVertices ==18 && PrimitiveCount == 8 || NumVertices ==203 && PrimitiveCount == 83 || NumVertices == 663 && PrimitiveCount == 527 || NumVertices == 652 && PrimitiveCount == 444 || NumVertices == 652 && PrimitiveCount == 444 || NumVertices == 963 && PrimitiveCount == 588 || NumVertices == 659 && PrimitiveCount == 444 || NumVertices == 1832 && PrimitiveCount == 865 || NumVertices == 717 && PrimitiveCount == 464 || NumVertices == 617 && PrimitiveCount == 509 || NumVertices == 717 && PrimitiveCount == 422 || NumVertices == 763 && PrimitiveCount == 433 || NumVertices == 537 && PrimitiveCount == 373 || NumVertices == 1152 && PrimitiveCount == 840 || NumVertices == 961 && PrimitiveCount == 588 || NumVertices == 760 && PrimitiveCount == 431 || NumVertices == 2390 && PrimitiveCount == 1276 || NumVertices == 1074 && PrimitiveCount == 724 || NumVertices == 468 && PrimitiveCount == 367 || NumVertices == 188 && PrimitiveCount == 92|| NumVertices == 34 && PrimitiveCount == 12 /*|| NumVertices == 8 && PrimitiveCount == 4 || NumVertices == 791 && PrimitiveCount == 469 || NumVertices == 42 && PrimitiveCount == 10 || NumVertices == 128 && PrimitiveCount == 50 || NumVertices == 168 && PrimitiveCount == 62*/ )
//===================================================================================================
//===================================================================================================
LPDIRECT3DTEXTURE9 Red,Yellow,Blue,Purple,Pink,Orange,Black,White, Gold, SkyBlue, Green, LightBlue;

int texnum;
int m_Stride;
int PrimitiveCount;
int NumVertices;

DWORD BeginJMPBack;
DWORD MemWrite;

D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
D3DCOLOR colYellow = D3DCOLOR_ARGB (255,255,255,0);
D3DVIEWPORT9 g_ViewPort;
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;

oEndScene pEndScene;
oReset pReset;
oDrawIndexedPrimitive pDrawIndexedPrimitive;



HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);

D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;

for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;

(*ppD3Dtex)->UnlockRect(0);

return S_OK;
}


HRESULT WINAPI myEndScene (PDEVICE pDevice)
{


/*
//if (GetAsyncKeyState(VK_NUMPAD1)&1) //Hotkey for Crosshair
{ xhair = !xhair; }

//if (GetAsyncKeyState(VK_NUMPAD2)&1) //Hotkey for Crosshair
{ xhair1 = !xhair1; }

//if (GetAsyncKeyState(VK_NUMPAD3)&1) //Hotkey for Naked
{ naked = !naked; }

//if (GetAsyncKeyState(VK_NUMPAD4)&1) // Hotkey for chams
{ chams= !chams; }

//if (GetAsyncKeyState(VK_NUMPAD5)&1) // Hotkey for fullbright
{ fullbright= !fullbright; }


if (GetAsyncKeyState(VK_NUMPAD6)&1) // Hotkey for Playerwireframe
{ playerwireframe= !playerwireframe; }
*/
if (GetAsyncKeyState('E')&1) // Hotkey for WireFrame
{ worldwireframe = !worldwireframe; }


return pEndScene (pDevice);
}

//==================================DIP START========================================//
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseIndex,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
_asm pushad;
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
UINT pType = 0;

if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
//--------------------Player Wallhack ----------------------------------------------

if (chams==1)
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Yellow);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Blue);
}
}
//---------------chams2--------------//
if (chams == 2)
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Black);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Purple);
}
}
//---------------chams3--------------//
if (chams == 3)
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Gold);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,SkyBlue);
}
}
//----------------chams4---------------//
if (chams == 4)
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Green);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Pink);
}
}
//--------------------------------------------WireFrame-----------------------
if(worldwireframe==1) // if wireframe on, render the game in wireframe
{

if (Stride==40)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); //Draw all models with stride 40 in wireframe fill.
}
}

if(!worldwireframe==1)
{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}

//-----------------------WireFrame End------------

//----------------------Player Wireframe---------------
if (playerwireframe==1) // if the player WireFrame is activated
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
{
DWORD dwZEnable = D3DZB_TRUE;
pDevice->SetTexture(0, Yellow);// color of back chams
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
pDevice->GetRenderState(D3DRS_ZENABLE, &dwZEnable);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, dwZEnable);
pDevice->SetTexture(0, Red);} // color of front chams
}
else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}
}
//----------------Player Wireframe End------------------

//-----------------------------------------FullBright--------------------
if(fullbright==1)
{
if(Stride == 40)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); //d3d lighting off
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame

}

}

//--------------------------------FullBright End-------------------


//------------------- Naked Start------------------------------------------

if(naked==1)
{
if (ForceRecon ||
(ForceReconAddons)||
(Mulan)||
(MulanAddons )||
(SRG)||
(SRGAddons )||
(KSF)||
(KSFAddons)||
(SAS)||
(SASAddons)||
(ROKMC)||
(ROKMCAddons)||
(GSG9 )||
(GSG9Addons)||
(GIGN)||
(GIGNAddons)||
(Delta)||
(DeltaAddons)||
(Spetsnaz )||
(SpetsnazAddons)||
(BlackDevil )||
(PSU)||
(PSUAddons)||
(DevilWings)||
(AngelWings)||
(ZombieGirl)||
(ZombieMale)||
(Tanker)||
(Risa)||
(Guns)||
(Smokes)||
(Nades)||
(Flash)||
(BackPack))
{
DWORD dwZEnable = D3DZB_TRUE;
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}
else{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
}
//-------------------------Other D3dhack------------------------/
if(clearscope==1)
{
if(texnum==40200001 && Stride == 40)
{
return D3D_OK;
}
}
//-------------------------------------
if(nofog==1) // if nofog on
{ // then
pDevice->SetRenderState(D3DRS_FOGENABLE, false); // Disable the Fog
} // end of nofog
//--------------------------------------
if(whitewalls)
{
if(Stride == 40)
{
pDevice->SetTexture(0, White);
}
}
//--------------------------------------
if(xray==1)
{
if(Stride == 40) //you can define the stride like this to
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
//---------------------------------------
if(asus==1)
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 0x5 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 0x2 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
}
//------------------------------------
if(fullbright)
{
if(Stride == 40)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
}

}
//-----------------------------------
if(glasschams)
{
if(Stride == 40 && Blue && Yellow)
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 0x5 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 0x2 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
}

}
//------------------------------------------
_asm popad;
return pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

//===========================================DIP END======================================//
//----------------------------------Menu Hack----------------------------------
// none standard options
char *Moptfolder[] = {"+", "-"};
char *Moptonoff[] = {"OFF", "ON"};
char *MoptCRSHAR[] = { ("OOFF"),("Blue"),("Green"),("Red")};
char *Moptchams[] = { ("OFF"),("1"),("2"),("3"),("4")};
char *Ctest[] = { "11/28/2011" };
char *Ctest1[] = { "[uN]Team" };
char *Ctest2[] = { "v4.0[Public]" };
char *Ctest3[] = { "Jhapoy021" };

/////////////////////////
// item states
int a[15], b[15], c[15];

void RebuildMenu(void)
{

pMenu->AddFolder("[Player Hack]", Moptfolder, &playerhack, 2);
if (playerhack);
pMenu->AddItem("Player Chams" , Moptchams , &chams , 5);
pMenu->AddItem("Naked Chams" , Moptonoff , &naked , 2);

pMenu->AddFolder("[Crosshair]" , Moptfolder, &crosshair, 2);
if (crosshair);
pMenu->AddItem("Basic Xhair" , Moptonoff , &xhair , 2);
pMenu->AddItem("Super Xhair" , Moptonoff , &xhair1 , 2);
pMenu->AddItem("Rainbow Xhair" , Moptonoff , &rainbowxhair , 2);

pMenu->AddFolder("[D3D hacks]" , Moptfolder, &d3dhack, 2);
if (d3dhack);

pMenu->AddItem("Asus Wallhack" , Moptonoff , &asus , 2);
pMenu->AddItem("White Walls" , Moptonoff , &whitewalls , 2);
pMenu->AddItem("X-ray Hack" , Moptonoff , &xray , 2);
pMenu->AddItem("Clear Scope" , Moptonoff , &clearscope , 2);
pMenu->AddItem("No Fog" , Moptonoff , &nofog , 2);
pMenu->AddItem("Full Bright" , Moptonoff , &fullbright , 2);
pMenu->AddItem("Glass Chams" , Moptonoff , &glasschams , 2);

pMenu->AddFolder("[INFO]" , Moptfolder, &info, 2);
pMenu->AddItem("Date:" , Ctest , &test ,1);
pMenu->AddItem("Group:" , Ctest1 , &test ,1);
pMenu->AddItem("Version:" , Ctest2 , &test ,1);
pMenu->AddItem("Coded by:" , Ctest3 , &test ,1);

}

typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
oPresent pPresent;

void RenderMenu(PDEVICE pDev){



D3DCOLOR xcolor;

switch(a[6]){
case 0: xcolor = D3DCOLOR_ARGB( 255, 0, 0, 255 );
break;
case 1: xcolor = D3DCOLOR_ARGB( 255, 0, 0, 255 );
break;
case 2: xcolor = D3DCOLOR_ARGB( 255, 0, 255, 0 );
break;
case 3: xcolor = D3DCOLOR_ARGB( 255, 255, 0, 0 );
break;
}
if( a[6] > 0 ){

int size = 10, strong = 1;
D3DVIEWPORT9 viewP;
pDev->GetViewport( &viewP );
int iCenterX = (viewP.Width / 2) - 1;
int iCenterY = (viewP.Height / 2) -1;
if( iCenterX < 10 && iCenterY < 10 );
}
iCenterX = ( GetSystemMetrics( 0 ) / 2 );
iCenterY = ( GetSystemMetrics( 1 ) / 2 );
{
D3DRECT rec2 = {ScreenCenterX-8, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
pDev->Clear(1, &rec2, D3DCLEAR_TARGET, xcolor, 0, 0);
pDev->Clear(1, &rec3, D3DCLEAR_TARGET, xcolor, 0, 0);
}
}


HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
pDevice->GetViewport(&g_ViewPort);
ScreenCenterX = (float)g_ViewPort.Width / 2;
ScreenCenterY = (float)g_ViewPort.Height / 2;

if(Color)
{
GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255 , 255 , 0 , 0 ));
GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255 , 255 , 255 , 0 ));
GenerateTexture(pDevice, &Blue,D3DCOLOR_ARGB(255,0,0,255));
GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255 , 102 , 0 , 153 ));
GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255 , 255 , 20 , 147 ));
GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255 , 255 , 165 , 0 ));
GenerateTexture(pDevice, &Black, D3DCOLOR_ARGB (255 , 0 , 0 , 0 ));
GenerateTexture(pDevice, &White, D3DCOLOR_ARGB (255 , 255 , 255 , 255 ));
GenerateTexture(pDevice, &LightBlue , D3DCOLOR_ARGB(255,26,140,306));
GenerateTexture(pDevice, &Gold , D3DCOLOR_ARGB(255,255, 215, 0));
GenerateTexture(pDevice, &SkyBlue , D3DCOLOR_ARGB(255,0,191,255));
GenerateTexture(pDevice, &Green , D3DCOLOR_ARGB(255,0,255,0));
Color=false;
}

if(xhair==1)
{
D3DRECT rec2 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,colRed, 0, 0);
pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,colRed, 0, 0);
}

if(xhair1==1)
{
D3DRECT rec12 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 8, ScreenCenterY+1};
D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+ 1,ScreenCenterY+8};
pDevice->Clear( 1, &rec12, D3DCLEAR_TARGET,colYellow, 0, 0);
pDevice->Clear( 1, &rec13, D3DCLEAR_TARGET,colYellow, 0, 0);
}

if (xhair1==1)
{
D3DRECT rec1 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1};
D3DRECT rec2 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};
pDevice->Clear( 1, &rec1, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
pDevice->Clear( 1, &rec2, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
//red


D3DRECT rec3 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1};
D3DRECT rec4 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};
pDevice->Clear( 1, &rec3, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 0.0, 0.0), 0, 0 );
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 0.0, 0.0), 0, 0 );
// black

D3DRECT rec5 = {ScreenCenterX-3, ScreenCenterY, ScreenCenterX+ 3, ScreenCenterY+1};
D3DRECT rec6 = {ScreenCenterX, ScreenCenterY-3, ScreenCenterX+ 1,ScreenCenterY+3};
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
pDevice->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
// black
}

if(rainbowxhair)
{

D3DRECT rec4 = {ScreenCenterX-35, ScreenCenterY, ScreenCenterX+ 35, ScreenCenterY+1};
D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-35, ScreenCenterX+ 1,ScreenCenterY+35};
pDevice->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );//purple
pDevice->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );

D3DRECT rec6 = {ScreenCenterX-30, ScreenCenterY, ScreenCenterX+ 30, ScreenCenterY+1};
D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-30, ScreenCenterX+ 1,ScreenCenterY+30};
pDevice->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );//blue
pDevice->Clear( 1, &rec7, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );

D3DRECT rec8 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1};
D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};
pDevice->Clear( 1, &rec8, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );//cyan
pDevice->Clear( 1, &rec9, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );

D3DRECT rec10 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+1};
D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 1,ScreenCenterY+20};
pDevice->Clear( 1, &rec10, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );// green
pDevice->Clear( 1, &rec11, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );

D3DRECT rec12 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1};
D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};
pDevice->Clear( 1, &rec12, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 );// yellow
pDevice->Clear( 1, &rec13, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 );

D3DRECT rec14 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 10, ScreenCenterY+1};
D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-10, ScreenCenterX+ 1,ScreenCenterY+10};
pDevice->Clear( 1, &rec14, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );// orange
pDevice->Clear( 1, &rec15, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );

D3DRECT rec16 = {ScreenCenterX-5, ScreenCenterY, ScreenCenterX+ 5, ScreenCenterY+1};
D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-5, ScreenCenterX+ 1,ScreenCenterY+5};
pDevice->Clear( 1, &rec16, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );//red
pDevice->Clear( 1, &rec17, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );
}

pFont = new CD3DFont("Tahoma", 8, D3DFONT_BOLD);
pFont->InitDeviceObjects(pDevice);
pFont->RestoreDeviceObjects();

if(pMenu == NULL)
{
pMenu = new D3D9Menu("Untagged-Network");

}else{
pMenu->MenuShow(12,10,pFont,pDevice);
if(pMenu->Mmax==0) RebuildMenu();
pMenu->MenuNav();



}

HacksInGame();

delete pFont;

return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}



/*int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D) Sleep(10);
} while(!hD3D);

if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{


pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);
//pEndScene = (oEndScene) DetourFunction((PBYTE)vTable[42] , (PBYTE)myEndScene );
//pDrawIndexedPrimitive = (oDrawIndexedPrimitive) DetourFunction((PBYTE)vTable[82] , (PBYTE)myDrawIndexedPrimitive);


Sleep(100);
}

return 0;
}
*/

void __cdecl SingleStepDetectionEHS ()
{
__asm cmp eax,0x10501
__asm jmp detectiondone1
__asm cmp esi,0x10705
__asm jmp detectiondone2
__asm cmp ecx,0x10703
__asm jmp detectiondone2
detectiondone1:
__asm mov eax,0
detectiondone2:
__asm mov esi,0
detectiondone3:
__asm mov ecx,0
__asm jmp dword ptr [BeginJMPBack];
}

int __stdcall DetouringHackShield ( DWORD Details , DWORD CrcCheck )
{
DWORD dwEhSvc = 0;
do{
dwEhSvc = (DWORD)GetModuleHandle("EhSvc.dll");
Sleep(1000);
} while(!dwEhSvc);


BeginJMPBack, (dwEhSvc+0x71936);
DetourCreate((DWORD)(dwEhSvc+0x71691),(DWORD)SingleStepDetectionEHS,5);

__asm
{
push eax
push edx
mov eax,CrcCheck
mov edx,[eax+0xC]
mov Details,edx
pop edx
pop eax
}

if ( CrcCheck == 0x12 && Details == 0x0A )
{
MemWrite,((void*)(dwEhSvc+0x09F10),(void*)"\xC2\x04\x00",3);
}


return (1);
}


int Hooking(void)
{
PDWORD VTable;

*(DWORD*)&VTable = *(DWORD*)FindDevice(0x128000);

if(VTable == NULL)
{
//MessageBox(NULL,L"D3DDevice Pointer Not Found!",0,MB_IConstop);
ExitProcess(0);
}

DWORD dwDrawIndexedPrimitive = GetAddressPtr(82);
pPresent = (oPresent)DetourCreate((DWORD)VTable[17], (DWORD)myPresent,12);
//pReset = (oReset)DetourCreateE9((DWORD)VTable[16], (DWORD)myReset, 12);
if(memcmp((void*)dwDrawIndexedPrimitive,(void*)"\x8B\xFF",2)==0)
//pDrawIndexedPrimitive = (oDrawIndexedPrimitive) CreateDetour(dwDrawIndexedPrimitive,(DWORD)myDrawIndexedPrimitive,7);
pDrawIndexedPrimitive = (oDrawIndexedPrimitive)CreateDetour((DWORD)myDrawIndexedPrimitive,(DWORD)VTable[82],Detour_Type_0xB8,7);
Sleep(890.90);

//pPresent = (oPresent)CreateDetour((DWORD)myPresent,(DWORD)VTable(17),Detour_Type_0xE9,5);
return 0;
}
DWORD WINAPI InstallHook(LPVOID)
{
PDWORD VTable;

*(DWORD*)&VTable = *(DWORD*)FindDevice(0x128000);
HMODULE D3D9;
do
{
D3D9 = GetModuleHandle("d3d9.dll");
Sleep(20);
}

while(!D3D9);



DWORD dwDrawIndexedPrimitive = GetAddressPtr(82);
pPresent = (oPresent)DetourCreate((DWORD)VTable[17], (DWORD)myPresent, 12);
//pReset = (oReset)DetourCreateE9((DWORD)VTable[16], (DWORD)myReset, 12);

while(
{
if(memcmp((void*)dwDrawIndexedPrimitive,(void*)"\x8B\xFF",2)==0)
//pDrawIndexedPrimitive = (oDrawIndexedPrimitive) CreateDetour(dwDrawIndexedPrimitive,(DWORD)myDrawIndexedPrimitive, 7);
pDrawIndexedPrimitive = (oDrawIndexedPrimitive)CreateDetour((DWORD)myDrawIndexedPrimitive,(DWORD)VTable[82],Detour_Type_0xB8,7);
Sleep(890.90);
//Sleep(20);
}
Sleep(10);
return TRUE;
}

BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
HideModule(hDll);
//CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)InstallHook,NULL,NULL,NULL);//
return TRUE;
}
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Join date : 11/11/2013

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PostSubject: Re: For Coders Only :D   For Coders Only :D EmptyMon Nov 11, 2013 4:03 pm

parang complete ito ah, wallhack, aimbot, damage. VIP?
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